#include"GameMain.h"

/////////////////
//include
/////////////////

/////////////////
//prottype
/////////////////

/////////////////
//const
/////////////////


GameMain::GameMain()
{

}
GameMain::~GameMain()
{

}
void GameMain::Init()
{

}
void GameMain::ContentLoad(Device* device)
{
	
}
void GameMain::Update()
{

}
void GameMain::Draw(DeviceContext* device_context)
{
	
}